Guide to Scorekeeping and Using Digital Scoresheets

 

scoresheets pic

These are the types of scoresheets that will be used at tournaments in Southern California. Please read these instructions so you know how to use them! If you want to familiarize yourself with the format beforehand, feel free to make a copy of the scoresheet and try it out on your own copy. 

 

Before the Round

When the game first begins, first make sure you have the right teams in your room and the right packet. Make sure the packet number is the same as the round number tab you are using on the bottom. Be especially careful if you have a bye round. If you have a bye round, make sure you skip the tab for that round. i.e. during round 4, if you have a bye, your round 4 tab should be blank. During round 5, read the round 5 packet and scorekeep on the round 5 tab. Use the drop downs to select the teams, then use the drop downs to select the players. DO NOT TYPE IN NAMES OR TEAMS. Sometimes when things get typed into the scoresheet, the scoresheet will get buggy in later rounds. This is a big rule of thumb for these scoresheets. The only things you should be typing in are numbers for the points earned. If a player or team is not in your drop down menu, contact the TD or stats person for the tournament.

 

During the Round

flowchart

There are a few things that can happen when a tossup is read. Here is a flowchart from hsqbforums that may help. The main difference between our gameplay and this flowchart is that our packets have “powers” in them. That is when if a player answers correctly early enough, they get 15 points instead of 10. Listen carefully to your moderator as they will tell you if the person got the question right for 10, or for power (15). The rest is all the same. If a player gets a tossup (TU) wrong, that will be a -5, or a “neg five.” However, if someone on Team A, for example, had already answered incorrectly and Team B gets it wrong too, then there is no penalty for Team B since they got it wrong after Team A did. Refer to the flow chart for the rest of the basic rules regarding scoring. Record -5, 10, or 15 in the correct toss-up row and in the correct player column. After each correctly answered tossup, there will be a bonus. Bonus points are awarded to the team that answered the TU correctly. There are no penalties for incorrectly answered bonuses. Record 0, 10, 20, or 30 in the bonus column. The scoresheet will total the TU+B section for you, as well as the running total. The only places in this entire process that you should be editing are the -5, 10, or 15s for tossups; 0, 10, 20, or 30s for bonuses; tiebreakers; and substitutions, the latter two of which will be explained in the following section.

 

At the Half

After the TU-Bonus cycle for TU #10, you are responsible for doing a scorecheck. Read the total for each team and make sure that both teams agree, then you may move on. There is no need to double check scores for individual players. Teams may also want to make substitutions at this time. Read the next section for information on substitutions.

 

Substitutions and Tie-Breakers

When a player is “subbed in” or subbed out, be sure to scroll down to where it says “TUH” and change it to 10. Substitutions may only happen after toss-up/bonus #10. TUH stands for toss-ups heard. If they played for half the game, they only heard 10 tossups. However, if someone plays for the second half and there is a tie breaker, be sure to change TUH to 11. They heard half of the round + 1 tie breaker. Similarly, if a player was in the game during a tie breaker and they were in the game the entire round, change their TUH to 21. They heard both halves of the game PLUS the tie breaker, to make 21. For tie breakers, record the points in the section marked “tie-breaker.”

 

Tossup 18

As the game starts to come to a close, we want to do a scorecheck after toss-up 18. Same idea as at the half, make sure both teams agree on the score. At TU #18, you are NOT allowed to make any substitutions.

 

Tossup the Last

After toss-up 20, announce the final score, and then you are finished!  Again, make sure both teams agree with the score.

 

Protests

Protests happen when a team disagrees and wants to challenge an answer that they provided, etc.  Protests must be marked by using the “make a comment” function on Google sheets by right clicking on a cell. Explain the protest in the comment. If the game score is within 90 points, try to work with your moderator to resolve the protest. The moderator will decide what to do. If the issue cannot be resolved easily or if the protest affects the outcome of the game (we want to be especially cautious when the game is within 90 points), talk with your moderator to see if you need to contact the tournament director. When explaining protests to the director, do not mention any names of teams or names of players. Keep things anonymous!

 

Questions?

Contact your tournament director or Kady Hsu (kdhsu24@gmail.com) with any questions.